Include Graphics.h In Dev C%2b%2b Xcode

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How do I use Borland Graphics Interface (graphics.h)?

For those of you migrating from Borland, you may be wondering where graphics.h is. Unfortunately, graphics.h is a Borland specific library and cannot be used with Dev-C++. Fortunately, a benevolent soul by the name of Michael Main has modified a BGI emulation library for Windows applications to be used under MinGW (and therefore Dev-C++) which he has aptly named WinBGIm.
The files we need are:
graphics.h
(download to C:Dev-Cppinclude)
libbgi.a
(download to C:Dev-Cpplib)
After you have downloaded the files to the correct locations, you can now use WinBGIm’s graphic.h as you would Borland’s graphics.h with a few caveats.
Using library files:
First, you have to tell Dev-C++ where to find the library functions that WinBGIm references–this is done in the “Project Options” dialog box.
Here are instructions on how to do this with a new project:
• Go to “Project” menu and choose “Project Options” (or just press ALT+P).
• Go to the “Parameters” tab
• In the “Linker” field, enter the following text:
-lbgi
-lgdi32
-lcomdlg32
-luuid
-loleaut32
-lole32
Project Options -> Parameters:

• Click “OK”.

To add graphics.h in dev c - YouTubeHow to install WinBGIm Graphics Libra. For me its D drive. Go inside the MinGW64 folder. Copy the graphics.h and winbgim.h in the include folder and D: Dev-Cpp MinGW64 x8664-w64-mingw32 include folder. Step 5:Copy the libbgi.a file into lib folder and in D: Dev-Cpp MinGW64 x8664-w64-mingw32 lib folder. How To Include Graphics.h File In Dev C First Download the suitable binary file, according to your Linux OSThe current release of SDLbgi is 2.2.3. To compile it from sources, you will need a compiler (gcc or clang are fine), make, and SDL2.

Test code:

Xcode

Just to make sure you’ve got everything set up correctly, try this test code in a new Dev-C++ WinBGIm project:
#include

int main()
{
initwindow(400,300); //open a 400×300 graphics window
moveto(0,0);
lineto(50,50);
while(!kbhit()); //wait for user to press a key
closegraph(); //close graphics window
return 0;
}

or

/download-pretty-in-pink.html. #include

int main()
{
initwindow(800,600); //open a 800×600 graphics window
moveto(0,0);
lineto(50,50);
rectangle(50,50,150,150);
circle(200,200,100);
while(!kbhit()); //wait for user to press a key
closegraph(); //close graphics window
return 0;
}

graphics.h library is used to include and facilitate graphical operations in program. graphics.h functions can be used to draw different shapes, display text in different fonts, change colors and many more. Using functions of graphics.h you can make graphics programs, animations, projects and games. You can draw circles, lines, rectangles, bars and many other geometrical figures. You can change their colors using the available functions and fill them.

Examples:

Explanation :The header file graphics.h contains line() function which is described below :

Declaration : void line(int x1, int y1, int x2, int y2);


line function is used to draw a line from a point(x1,y1) to point(x2,y2) i.e. (x1,y1) and (x2,y2) are end points of the line.The code given below draws a line.

#include <graphics.h>
// driver code
{
// gm is Graphics mode which is a computer display
// DETECT is a macro defined in 'graphics.h' header file
// by loading a graphics driver from disk
line(150, 150, 450, 150);
// line for x1, y1, x2, y2
line(150, 250, 450, 250);
getch();
// closegraph function closes the graphics
// by graphics system .
}

Include Graphics.h In Dev C 2b 2b Xcode Tutorial

Output:

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Include Graphics.h In Dev C%2b%2b Xcode

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Include Graphics.h In Dev C 2b 2b Xcode Programming

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Include Graphics.h In Dev C 2b 2b Xcode Code