Die Hard Arcade Game

Die Hard Arcade Game 9,2/10 6606 reviews
  • Die Hard Trilogy is a video game based on the first three installments of the Die Hard series of action movies. Die Hard Trilogy features three games in one, each based on a movie installment and featuring a different genre and gameplay style.
  • Die Hard Arcade is a 3D brawler developed by Sega, released in 1996 in arcades and later ported to the Saturn. The game was originally released as Dynamite Deka (literally 'Dynamite Detective') in Japan and was clearly 'inspired' by - but in no way officially connected to - the film Die Hard.
  • Game Info Game: Die Hard Arcade File Name: Die Hard Arcade.rar File Size: 51.90 MB Genre: Fighting/Beat 'Em Up System: Sega Saturn Downloads: 111,938 Rating: (4.76 /5.
  • Die Hard Arcade, known in Japan as Dynamite Deka (ダイナマイト刑事, Dainamaito Deka, lit. Dynamite Detective) is a beat 'em up video game released by Sega.
Die Hard Arcade
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Basic Information
Video Game
Wow Entertainment, Sega Technical Institute
SEGA, Fox Interactive
Beat 'em up
CD-ROM
Arcade, Saturn and PlayStation 2
Retail Features
Ratings
Main Credits
Robert Steele, Kunitake Aoki, Tatsuto Kumada
Makoto Uchida
Roger Hector, Rikiya Nakagawa, Makoto Uchida
Makoto Uchida
Howard Drossin
North American Release Date(s)
Arcade machines
1996
Saturn
April 8, 1997
PlayStation 2
April 27, 2006
Awards Changelog Cheats Codes
Codex Compatibility Covers Credits DLC Help
Localization Manifest Modding Patches Ratings
Reviews Screenshots Soundtrack
Videos Walkthrough
Achievements
GOG In-Game Origin PlayStation Trophies Retro
Steam Xbox Live

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Die Hard Arcade is the licensed North American, European and Australian version of the Japanese videogameDynamite Deka (ダイナマイト刑事?). The game is a beat 'em up with loose ties to the Die Hard movie series of the same name.

Die Hard Arcade Game Emulator

However, other than the title, the building and the fact that the hero (named Bruno Delinger in the Japanese version) resembled John McClane, the game and the movie have little to do with each other (in fact, the license was purchased when the game was essentially complete for the American and European releases). It is a 1 or 2 player game in which the male and/or female characters fight through action-packed levels to save the President's daughter from a band of terrorists.

Gameplay[editedit source]

The game sees players fighting their way through waves of enemies, using their fists, feet, and a variety of weapons, from household items such as brooms to high-damage anti-tank cannons. Players progress through the requisite enemies and bosses with cut scenes interspersed into the action. Various cut scenes in the game contain Quick Time Event sequences, in which the player must press a particular button within a short time limit to alter the impending scene e.g., defeating an enemy or group of enemies in the sequence so that the player will not have to then engage them in combat.

At the end of the game if both players are still alive, the gameplay will change to that of a fighting game, where the two players will fight each other on the rooftop of the skyscraper to gain the sole appreciation of the President's daughter.

The game also features an emulated port of Sega's 1979 arcade game Deep Scan, which can be used to gain extra credits.

Development[editedit source]

The game was created by Sega, using a team up of the successful Japanese AM1 (Arcade Machine 1, also known as WoW Entertainment) group and the US-based Sega Technical Institute (STI), which developed in collaboration with Sonic Team some of the Sonic the Hedgehog series of games following the original, to create this game. AM1 provided the engineering, and some of the design and art, and STI provided art, design and animation. Incidentally, Die Hard Arcade was also the final game developed by STI before the studio was dissolved.

The game was created simultaneously for the Titan Arcade system and Sega Saturn but the home version was released later. Free serial key downloads.

The Japanese version of Die Hard Arcade, Dynamite Deka, was followed by a sequel titled Dynamite Deka 2 for the arcade and Dreamcast. The sequel was released internationally as Dynamite Cop. As with Dynamite Deka's resemblance to the movie, Die Hard, Dynamite Cop bore a striking similarity to the film, Speed 2: Cruise Control.

See also[editedit source]

  • Sega Ages - The line Die Hard Arcade was re-released on PS2 under
Hard

External links[editedit source]

  • Die Hard Arcade at Museum of the Game


fr:Die Hard Arcade

Retrieved from 'https://gamicus.gamepedia.com/Die_Hard_Arcade?oldid=761852'

The 32-bit generation saw a renaissance within many genres as they moved to 3d, most specifically sports, racing, and 3d platformers. But it also many take a step back or disappear altogether. The scrolling shoot em up all but disappeared from America and the other mainstay of the 16-bit days, the beat em up was left on a milk carton. There were a few attempts to bring the genre to 3d but eh, the less said about those the better. Sega however that it could be done with Die Hard Arcade and aside from its far too short length should have been the model other games followed.

There’s a funny bit of history behind this game’s creation. In Japan it is known as Dynamite Deka but has no association with the movie. However one look at the box art and the main characters and it is blatantly obvious where they drew “inspiration”. Even the game’s plot of a terrorist who has taken over a skyscraper is the same. Well here they are trying to steal the contents of a vault and have kidnapped the President’s daughter as backup but that’s neither here nor there. Rather than being sued Sega of America teamed up with Fox to make this an officially licensed game like it should have been.

In terms of feel this plays less like a traditional beat em up and more like a side scrolling Virtua Fighter. The character movement bears it out as well as the floaty jumps which are identical. Thank Christ there’s no block button. One aspect which shouldn’t have been brought over is movement; you can only face left or right and you don’t walk so much as hop in spurts. It’s silly and does cause a few issues since you can’t lock onto a target; full 3d movement would have been better served. Luckily you can work around it.

The Virtua Fighter connection (albeit tangentially) does come with some sweet perks. The game has a robust fighting engine, something that most beat em ups can’t claim. There’s a pretty large arsenal of moves depending on the buttons pressed once an opponent is grabbed or in the middle of a combo. In addition to martial artistry there are a ton of breakable objects that can be used as weapons as well as a never-ending stream of bad guys with all sorts of weaponry. I dare say you will rarely find a moment where you aren’t armed or surrounded by armaments waiting to be picked up.

The game was also ahead of its time with the incorporation of quick time events. These brief cut scenes usually challenge you to duck or pull a quick punch to avoid getting hit. Unlike modern day QTEs the penalty for failing is very small; you’ll either end up in a brief encounter or take small damage. While QTEs are on my shit list at least here they take place in between rooms rather than breaking up the action.

Unfortunately it’s all over far too fast. The game certainly lives up to the arcade in its title as it is way too short. Each of the five levels will only last a scant 5 minutes at best, meaning most will finish the game in a half hour with little incentive to go back and replay the game. By default you have a single life and 3 credits which can be tough to manage, especially as some of the cheaper enemies can catch you in a loop and drain your life bar in seconds. However you can play the optional deep scan minigame to win as many credits as you need. No matter how well executed the gameplay it can’t make up for the game’s brevity.

Die Hard Arcade Gameplay

Surprisingly this is still one of the better looking Saturn titles. While it exhibits the low polygon look of most game from that era DHA also ran at a higher resolution than most of those same games, giving it a sharper look. Character animation is incredibly smooth and the game runs at a rock solid frame rate. Of course most bouts take place in smaller arenas so it isn’t too taxing but considering most of that eras games ran at abysmal frame rates its much appreciated. The Saturn version’s music is redbook audio so unfortunately it constantly stops and starts with each new scene, not that it was all that memorable.

Die Hard Arcade Game For Sale

If Sega had included exclusive levels or a few extra gameplay modes like the later Zombie Revenge I would have no problem recommending the game. But with so little content it’s not worth a purchase. At least the Saturn version. In 2006 Die Hard Arcade was ported to the PlayStation 2 as part of the Sega Ages line. This version is less a port and more of a complete overhaul with completely new graphics and most importantly extra modes and costumes to entice you to play the game multiple times. While it was never released here like all of the Sega Ages games it is completely in English anyway and definitely worthy of a purchase.